Assetto corsa rally physics

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I live in that city so it makes it easy for me to shoot pics for the textures.

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The only “extra feature” supported (but VERY handy one!) is vertex colors (which is not supported in modern games like Assetto Corsa paradoxically).Īll the textures and models are custom made by myself. But because of the engine is more than 13 years old, I am forced to keep back in many areas - the track must be as low-poly as possible and I can’t use any modern goodies like texture blending, specular / normal maps, animations etc. The track is going to be a tribute to a rally simulator called Richard Burns Rally and the amazingly creative community around the game. My goal is to make as accurate replica as possible but still try to achieve good performance in the game engine.

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